Digital Fluency – Let's Get Coding takes you through the use of coding to present and share learning or to power a device that shows learning in the context of curriculum areas such as literacy, maths, social sciences and science. It is packed with inventive ideas to help you design your own coding activities, along with sample lesson plans using coding apps to suit all levels across the whole curriculum. You’ll also find out how some schools have integrated coding into their classrooms or makerspace areas – and how surprisingly easy it is to do. With guidance from coding cards specifically designed for classroom use, students will be engaged and motivated as they learn coding in an authentic learning context.
Angie Simmons is interested in current best-practice learning approaches that encompass thinking skills, collaboration and problem solving. As an experienced educator, she has worked broadly across the educational sector of New Zealand. She worked as a primary school teacher for many years and as a university lecturer, when she was head of an educational technologies programme and taught prospective teachers. In another significant educational role, she was a digital technologies professional development facilitator working with schools across the Auckland area to integrate future-focused learning within the curriculum.